Codenames: Duet

Codenames: Duet

Codenames: Duet

R 365.00 R 475.00

Vendor: Solarpop

Product Type :

Hurry! Only
10
units left in stock!
-
+
In Stock SOLD OUT
Free Delivery
on orders over R1500
Wide Range
One stop hobby shop
Customer Support
Fast friendly service
Gift Voucher
Available here

Codenames Duet keeps the basic elements of Codenames ƒ?? give one-word clues to try to get someone to identify your agents among those on the table ƒ?? but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5??5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5??5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents ƒ?? without revealing an assassin ƒ?? before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Returns & Replacements

All returns require approval and an RMA. Please email info@swordandboardgames.co.za for approval before sending back merchandise.

Sword and Board will accept returns on all unopened products within 2 weeks of delivery. Sword and Board does not cover shipping costs on returns. All returns are subject to a 15% restocking fee. The restocking fee is waived if store credit is elected as the refund method.

If a sealed product contains missing or damaged parts, you will have to contact the manufacturer to correct the problem. If you need help finding the contact information for the manufacturer, you may call or email Sword and Board and we will be happy to assist you.

Due to the fluidity of the collectible gaming market, we are unable to accept returns on singles, including Magic: The Gathering and Star Wars Destiny. The only exception to this policy is if you have received a card in a condition inconsistent with the guidelines of our Grading Policy. If you feel this applies to a card you have purchased, email info@swordandboardgames.co.za within 3 days of delivery to resolve the issue via exchange or refund. Please wait for approval from our customer service team before sending back any merchandise.