Catan Monthly Tournament
Entrance fee R50, all entrance fees go towards prize support. Prize support will be store vouchers for the top 3 players and store champion bragging rights for the month for the winner.
Pre booking tickets is encouraged as it lets us know how many Catans and tables to set up. There is a R10 discount if you pre book your ticket online.
Games will include 3 players wherever possible. If necessary, due to attendance, select games will be expanded to 4 players. All games will be played according to the standard rules of base Settlers of Catan. The only exception to the rules is the victory condition, as these will be timed games (see below).
3 games will be played. A player’s tournament score will be the total number of Victory Points acquired by that player over all 3 games (Example: if a player ends the 3 games with scores of 5, 6, and 7, their score is 18 points). Any relevant ties at the end of 3 rounds will be broken by the players’ point percentage (Example: 10 VPs is 50% of a 20 VP game).
The 3 games will last 50 minutes (unless a player achieves 10 VPs before that). At the end of 50 minutes, finish the current player’s turn and record each player’s points. Players will clear the board of all player pieces, leaving the tiles and numbers in their locations.
Players will rotate out as instructed between games. Intermission between games will be 10 minutes.
Schedule of play:
6:30PM: Explain instructions and flow of play.
7:00PM: Game 1 begins.
7:50PM: Game 1 ends.
8:00PM: Game 2 begins.
8:50PM: Game 2 ends.
9:00PM: Game 3 begins.
9:50PM: Game 3 ends.
Rules Clarification (House Rules)
All game boards will be arranged randomly, including the desert tile. The robber begins on the desert and must be moved to another tile on the roll of any seven after the first two rounds (each player has had two turns). Rolls of seven within the first two rounds must be re-rolled.
A trade consists of two players each exchanging 1 or more resource cards. The players need not exchange the same number of cards however it is not permissible to give or receive nothing in trade. If trading with the bank, it is not permissible to receive nothing in trade (players may not “sacrifice” resources to the bank). “Inefficient” trades are permissible (4:1 with the bank when a port could have been used). A resource may be traded for itself.
Player turns will be limited to one minute. After one minute, the player’s turn is over and play passes to the next player. This will be left to the honor system. If this is abused, please inform a referee for approval of a timepiece. The timepiece is to be used for all players in that game and not just one or two players.
There are two end game conditions. The first is for a player to achieve 10 VPs. This win can only occur on the player’s turn and the player will be credited with a score of 10 VPs, regardless of whether he/she won by scoring more than 10. A player finishing the game with more than 9 VPs (but not winning as designated by the previous conditions) will score at most 9 VPs for the game.
The second end game condition occurs when the game time limit is called. At this time, the current player’s turn is finished as normal and the player’s record the final scores on the score sheet.
If the bank does not have enough cards of a particular resource to pay every player the full number of cards each has earned for that round, nobody picks up any cards of that resource for that particular dice roll.
VP development cards need not be explicitly played, but merely disclosed and counted at the end of the game. A player many not play a development card he/she acquired that turn and if the player is unable to demonstrate which development card he bought that turn (e.g. by setting it aside), he/she may be refused permission to player any development card that turn